five watchers circle this world — whose agenda is yours?
ⓘ THE WATCHER'S GUIDE
JOY — morale. High joy = more pairings and births, faster insight. Starvation, war and harsh decrees drain it.
INSIGHT — accumulated knowledge from living, socializing, high-INTELLECT people. Funds every milestone attempt. Some decrees trade joy for insight, or insight for mercy.
☉ FAVOR — divine currency, earned from worship (fervor). Spent on the DIVINE HAND acts in the WORLD tab.
FERVOR — how hard a continent believes. Raises favor income; miracles and prophets feed it, science loosens it.
SOUL — the Black&White axis: FERAL ← SAVAGE ← BALANCED → GENTLE → ENLIGHTENED. Cruel decrees (smite, culls, wars) push savage: aggression genes grow, wars spark easier, warpaint appears. Merciful decrees push civilized: empathy grows, joy baseline rises. YOUR choices shape what kind of species they become.
NATURE — the land's health (100% → 0%). Population pressure and industry (Industry/Electricity/Computing show a ▼ drain warning) wear it down; below 30% the land fails — droughts, thin harvests, famine spirals. Genetics and a gentle soul help it heal.
GENES (inherited, mutating): STR combat & foraging · INT insight · CHA pairing · VIT lifespan · FER fertility · AGI speed · CUR exploration & learning · AGG war chance & combat power · EMP pairing, healing, orphan care · CRE crafts & sage work.
DECISION CHIPS — every option shows its true effects: green helpsred costsgold is neutral/faith. The tag beside each option (MEASURED / COSTLY / CRUEL / MERCIFUL) is derived from those same effects — it cannot lie to you.
THE DIVINE WRATH — the second row in the WORLD tab. ⚡ SMITE, 🌪 TEMPEST, ☣ PESTILENCE and ☄ METEOR are yours from the first day; 🌋 THE MOUNTAIN and 🌊 THE DELUGE must be bought with ECHO. Wrath is paid in ☉ FAVOR, kills real people, permanently rewrites the tiles it lands on, drives SOUL toward FERAL — and drives fervor (and therefore favor income) sharply up. Terror is a kind of worship.
☾ ECHO — every civilization pays out when it ends, win or lose, based on years, milestones, generations and peak population. Spend it in ☰ MENU → THE LONG MEMORY on permanent unlocks that apply to every future world. No watch is ever wasted.
⌗ SEED — the number in the top bar is your world. Click it to copy a link; anyone who opens that link gets this exact earth, tile for tile. ☰ MENU → THE DAILY WORLD gives everyone alive the same seed for the day.
📌 FOLLOW — click a person, then FOLLOW THIS LIFE. The camera keeps them, the feed narrates their marriages, children, illnesses and trade, and when they die you get their epitaph. Their children stay in the lineage, so you can watch a family for three hundred years.
☰ SIXTH PATH
ESC opens this menu · the annals persist across all civilizations
WELCOME1 / 8
🔥
FIRE
☉
THE TRIBES SHARPEN SPEARS
the simulation waits on your decree
CIVILIZATION FALLEN
FAMINE
☾ THE LONG MEMORY
civilizations end. What you learned from them does not.
☾ 0ECHO held⌾ 0civilizations watched
▚ INCOMING · SOURCE UNVERIFIED
click to skip
▚ TRANSMISSION
☉ANNUNAKI1 / 3
EVEN
YOU 50THEM 50
YOU DO NOT BELONG TO THIS KIND
⌘ THE COSMIC CHESS
☍ MOMENTS OF THIS CIVILIZATION
click any moment to save it · or print them all as one filmstrip
ARŞİV
Durum
Ayarlar
Git
☍ THE CHRONICLE CARD
the whole life of this civilization, in one image and five lines